![]() ![]() Currently, even in blood moon, after you find the shotgun, it just becomes too easy (except for the goat slaughterer encounter, although you might want to avoid him entirely in that difficulty). Imo the way they could change that is by replacing some shotgun box spots with revolver boxes and making it so a box of revolver ammo can hold 15 rounds (shotgun would still remain more ammo efficient than revolver).Īnyways, I just hope they buff the revolver and nerf the shotgun (not too drastically, of course). I'm aware the game is in very early access, and also I don't think the devs look at this subreddit, but regardless of that, here is my opinion: I think shotgun ammo is too common (seems to be more common than revolver rounds) and revolver ammo is just too space inneficient! 2 slots for 10 rounds - which takes 3 of to kill an average foe - versus 1 slot for 5 slugs - which, in comparison, only takes one). ![]() So at first, I tried destroying the boxes from the window by the right side of the door which worked until the last box but then I was able to glitch a barrel into the door which move it enough for me to get past it, the best part besides skipping the whole mine section on my run was that it doesn't trigger the enemies by the elevator to spawn so I just waltzed on by out of the mines, I pretty much never speed run or anything so it was a fun accidental find.Įdit: man looking up some speedruns now after this make this look like child play lmao I just got this game a few days ago and beat it on the second hardest difficulty but I came back to it to try and beat it on the blood moon difficulty which as I played turned into me trying to rush by everything as fast as possible to preserve resources and health but I got to the mine section and I had a thought which was I had noticed box physics worked a bit weird to me as in picking it up would be slow but moving boxes with boxes was extremely quick and powerful. ![]()
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